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Just another indie game?
Who still dares to make one in 2025?

UsFrame2

We’re a small, independent team of four: a programmer, two artists, and an animator. These days we live in three different countries, but once upon a time we worked side by side in Minsk, Belarus.
That’s when the idea for our first game was born.
You know how it goes — a friend shows you something they made, and someone says:

“This would make an awesome game!”

Like most “great ideas,” it got buried under work, life, and a couple of cross-border moves.
Until we dug it up again. And said: it’s now or never.

  • We’re not a studio.

  • We don’t have an office, a budget, or a content calendar.

  • What we do have is the freedom to build the game the way we want.

Each of us finally gets to do what we’ve been wanting to do for a long time — and take it seriously. Well... mostly seriously :)

Comic2

What we’re making

We’re working on a 2D story-driven indie game based on an original comic by one of us.
It’s our first full project as a team.
We’re building it without outside funding, in the time we have after our day jobs.
Everything — code, art, design, animation — we’re doing ourselves.

It’s fully independent, and yes — completely hand-drawn.

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  • We’re not trying to please everyone.

  • We’re telling a story that’s interesting to us.

  • With the kind of comic book style visuals we actually want to see.

The world we’re building doesn’t explain itself in the first minute, but if you stick around — it starts to open up.
We want this game to be unique — but at the same time, it’s a nod to all the projects that came before us.

SketchPink

The world we’re crafting is alive, weird, sometimes funny, sometimes heavy.

In short: it’s proudly part of the weird indie games and trash games lineage — and we mean that with love.
This is our tribute to indie games with dark humor and dark indie projects that aren’t afraid to look strange or be misunderstood.

collaj

What’s next?

We’re going to finish this project. Our way. No compromises.
If it sounds like your thing — follow along.

If not — we’re still gonna make it :)

We’re not aiming to be on every list of most anticipated indie games — but if we end up in your wishlist, that means the world.

We’ll be posting devlogs and updates across platforms. We’ve got stuff to show.
And sometimes, something to brag about.