
Just another indie game?
Who still dares to make one?

We’re a small, independent team of four: a programmer, two artists, and an animator. These days we live in three different countries, but once upon a time we worked side by side in Minsk, Belarus.
That’s when the idea for our first game was born.
You know how it goes, a friend shows you something they made, and someone says:
“This would make an awesome game!”
Like most “great ideas,” it got buried under work, life, and a couple of cross-border moves.
Until we dug it up again. And said: it’s now or never.
We’re not a studio.
We don’t have an office, a budget, or a content calendar.
What we do have is the freedom to build the game the way we want.
Each of us finally gets to do what we’ve been wanting to do for a long time and take it seriously. Well... mostly seriously :)

What we’re making
We’re working on a story-rich 2D action adventure based on an original comic by one of us.
It’s our first full project as a team. We’re building it without outside funding, in the time we have after our day jobs.
Everything - code, art, design, animation, we’re doing ourselves.
It’s fully independent and completely hand-drawn project.

We’re not trying to please everyone, so we just telling a story that’s interesting to us. With the kind of comic book style visuals we actually want to see and silly humor that we consider funny.
The world we’re building doesn’t explain itself in the first minute, but if you stick around, it starts to open up.
We want this game to be unique, but at the same time, it’s a nod to all the projects that came before us.

The world we’re crafting is alive, weird, sometimes funny, sometimes heavy.
In short: it’s proudly part of the weird indie games and trash games lineage and we mean that with love.
This is our tribute to indie games with dark humor and dark indie projects that aren’t afraid to look strange or be misunderstood.

What’s next?
Right now we have a Steam page, and we're working on a demo now. Take a look, and if it feels like something you’d enjoy, stay with us.
If not, that’s okay. We’re still making it anyway :)
We’re not chasing “most anticipated” lists.
But if our game finds its way into your wishlist, that means the world.
We’ll be posting devlogs and updates across platforms. We’ve got stuff to show.
And sometimes, something to brag about.


